Read and play

Featured articles and games

Start with the first article, then explore online games and more selected articles.

Fractals: from simple rules to nature’s complexity

Sierpiński, Cantor, Koch, Mandelbrot and Julia explained through constructions, calculations and natural examples. A laboratory for building, measuring and exploring.

Read

Online games

Between the points and beyond: interpolation, regression and least squares

Lines, exponentials, powers and parabolas: identify the question, calculate coefficients and examine data in a visual laboratory.

Read

From logarithm to algorithm: the hidden science of anagrams

Words meet permutations and computational thinking: learn to count, check and invent anagrams without losing a single letter.

Read

Percentages: from meaning to the return to the original value

What % means, how to convert numbers and fractions, how increases and discounts combine, and which percentage reverses a previous change.

Read

Percentages of what? Groups, different bases and rate ratios

Decode percentages with different denominators: shares, rates, counts, comparisons between groups A and B, and an interactive laboratory with editable examples.

Read

Computational thinking: from intuition to precise algorithms

From seeing an answer to explaining a procedure: 17 digit examples, three worked applications and a method for designing, testing and reusing algorithms.

Read

Tower of Hanoi: rules, strategy and recursion

From the first moves to recursive strategy: examples with one, two and three disks, the minimum move count and an interactive laboratory with ten levels.

Read

From a fraction to a percentage

A path from ratios and equivalent fractions to the idea that a percentage is simply a fraction with denominator 100.

Read

Computational thinking in everyday life

Eleven everyday situations for organising activities, coordinating people and checking assumptions. With explained questions and an interactive laboratory.

Read

Word problems without equations: 13 arithmetic methods and 36 worked problems

A toolkit for primary school: 13 strategies, 36 word problems, concrete examples and step-by-step solutions to reveal only after trying for yourself.

Read

From problem to algorithm: sequences, decisions and loops

Build ordered instructions, choose with IF/ELSE and repeat with REPEAT or WHILE. Human/machine examples and the Guide the robot laboratory.

Read

Your logic lab

Understand. Try. Try again.

Computer science quizzes, mathematics games, and clear explanations. Learn at your own pace by following your curiosity.

Short sessions · instant feedback

Open lab 2 / 5

Which data structure would you use?

Stack LIFO
FIFO queue
Correct! You applied the right rule.
5min
+1step

Two worlds, one method

Choose an area to explore

01

Computer science

From the web to algorithms, one question at a time.

  • Computers and hardware
  • Cyber security
  • Networks
  • Algorithms
Go to quizzes

Daily challenge • No account required

Can you make 24 using 3, 3, 7, and 7?

Use each number only once and combine the four basic arithmetic operations.

Clear content

Every concept starts with an example.

Instant feedback

Understand why, not just the answer.

Four languages

The interface is ready for FR, ES, IT, and EN.

Website updates in your inbox

An occasional newsletter with up to 10 items: recent articles and online games selected in catalogue order.

Request subscription

Voices of science

Words that still make us think

Changes every 10 seconds